#pragma once

/*

Commonly used constant object ids

*/

const int INVALID_OBJ = -1;
const int INVALID_IDX = -2;
const int PLAYER = 0;

const int SPACE = 100;

const int WALL_OBJ = 51;
const int EXIT_OBJ = 52;
const int AGENT_OBJ = 53;

const int EXPLOSION = 54;
const int EXPLOSION2 = 55;
const int EXPLOSION3 = 56;
const int EXPLOSION4 = 57;
const int EXPLOSION5 = 58;
const int TRAIL = 59;

const int DOOR_OBJ = 200;
const int KEY_OBJ = 300;